What’s xanathar’s guide to everything pdf?
Xanathar’s Guide to Everything is the first major rule extension of d&d 5e, which offering new rules and story options:
-27 new sub-positions (sub-categories). Each profession has 2 or more paradigms. Except for the mage, it has only 1 (developers’ tweets). It makes sense. PHB has included all university factions, and there are more as long as there are new spells Options.
-Dozens of new spells, 15 racial feats and a system to generate random backstory.
-Various tools to help DM, use traps and magic items to freshen the way, rest period activities and so on.
-Professional reprint of 4 sword bay adventure guides. (Wandering Swordsman, Sun Soul Sect, Storm Warlock, and Warlock respectively)
-48 new normal magic items (unbreakable arrow can only be destroyed in the anti-magic field.)
-Each class has about one page of RP forms, such as barbarians have totems, tattoos, and superstitions.
-There are new uses for various tools, such as the use of alchemy tools to identify toxins and substances or to neutralize strong acids. (With DC)
Summary of Spell Interview Content
Background RP position-type spells, such as Mighty Fortress, a mage’s strong fortress, while the druid summons the woods, and the priest summons the temple.
Summon evil creatures
Dividing Devil and Devil
Infernal calling is the summoning of the devil, who has a chance to reach an agreement with him.
Summoning the demon summon lesser / greater demon is even more chaotic and uncontrolled.
· More mind and light damage
· Glowing damage from non-sacred backgrounds, from strange stars and so on. Columns such as sickening shining sickening radiance like “nuclear radiation” make you sick.
· Paladin Calling for Higher Mounts Find Greater Steed includes:
Deer eagle peryton
Create villain Create Homonculus
Can have a villain and magic pet at the same time
Can add your health to it
· Evil element spells
Some spells are adjusted or owned by more classes.
Some adjustments were made to clarify the meaning, and a few were to enhance spells.
Dance of Death Danse Macabre
It’s a bit like a fast version of animate dead, but it requires concentration, and it turns back into a corpse when it ends. (Mage and Warlock spells)
Melee caster spells such as Zephyr Strike and Shadow Blade.
Cast time: 1 bonus action
Casting distance: Self
Spell component: V, S
Duration: Focus, up to one minute
You interweave the shadows into the actual sword in your hand. The magic sword lasts until the end of the spell. It is considered that you have a proficient simple melee weapon that deals 2d8 psychic damage on hit, and has dexterity, lightness, and throwing characteristics (range 20/60).
When you use the sword to attack targets in dim light or darkness, your attack roll has an advantage. If you drop or throw the weapon, it will dissipate at the end of the round. Thereafter, if the spell continues, you can make the sword reappear in your hand as a bonus action.
Ring-up effect: When you cast the spell with 3-4 rings, its damage is increased to 3d8. When it is 5-6, it is increased to 4d8. When it is 7 or more, it is increased to 5d8.
The directory of Xanathar’s guide to everything PDF
Ch 1: Character Options
Path of the Ancestral Guardian | Path of the Storm Herald | Path of the Zealot
College of Glamour | College of Swords | College of Whispers
Forge Domain | Grave Domain
Circle of Dreams | Circle of the Shepherd | Learning Beast Shapes
Arcane Archer | Cavalier | Samurai
Way of the Drunken Master Way of the Kensei | Way of the Sun Soul (Sword Bay Reprint)
Oath of Conquest Oath of Conquest | Oath of Redemption
Gloom Stalker (should be renamed deep stalker) | Horizon Walker | Monster Slayer
Inquisitive | Mastermind | Scout | Swashbuckler
Divine Soul | Shadow Magic | Storm Sorcery
The Celestial | The Hexblade | Eldritch Invocations
This Is Your Life
Origins | Personal Decisions | Life Events
Ch 2: Dungeon Master’s Tools
Rate of Falling Falling Rate | Flying Creatures and Falling
Waking Someone | Sleeping in Armor | Going without a Long Rest
Adamantine Weapons Adamantite Weapon
Tools and Skills Together Tool Descriptions
Perceiving a Caster at Work | Identifying a Spell | Invalid Spell Targets | Areas of Effect on a Grid
Encounter Building build encounter
Random Encounters: A World of Possibilities
Arctic Polar | Coastal Coast | Desert | Forest Forest | Grassland | Hill | Mountain | Swamp | Underdark |
Simple Traps Simple Traps | Designing Simple Traps
Complex Traps | Designing Complex Traps
Buying a Magic Item | Carousing | Crafting an Item | Crime | Gambling | Pit Fighting | Relaxation | Religious Service | Research | Scribing a Spell Scroll |
Awarding Magic Items
Common Magic Items | Magic Item Tables
Ch 3: Spells
Spell Lists | Spell Descriptions
Appendix A: Shared Campaigns
Appendix B: Character Names
Nonhuman Names | Human Names
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